The coverage has been expanded and the accuracy of location information has been improved. I am Noriyasu Obush…
PROJECT
Real-time Slow-motion
Real-time and Slow-motion are incompatible. This is the essential incompatibility in the relationship between …
SkillPicker
Tweezers for Recording and Training Dexterous Operations Tweezers are used to carry out crucial functions in v…
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
Manipulating a non-humanoid body using a mapping approach that translates human body activity into different s…
Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations
人々にとって、友人や家族と一緒に旅行し、観光すること、または単に街を歩くことは楽しい活動である。しかし、人々が物理的に離れている場合、これらの屋外活動はしばしば制約を受け、場合によっては不可能になることがある。この問題に…
テラヘルツ波2次元ビームステアリング
5G以降の次世代の通信である6Gを実現するためには、既存の電波よりも周波数が高いテラヘルツ波が必要だと考えられています。しかし、周波数が高くなるほど減衰が大きくなるため、特定の方向に強いビームを出し更にリアルタイムに通信…
Published Street-Level Imagery Taken in Suzu, Ishikawa on Google Street View
Captured the devastated area of 2024 Noto earthquake using our facilities I am Noriyasu Obushi, a project rese…
THz-Induced Ultrasound
We have proposed and demonstrated a non-contact method for generating in-vivo ultrasound by irradiating the bo…
VR Travel Project
Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel…
THz Beam Steering
In the realm of communication and measurement using terahertz waves, two-dimensional beam scanning in the air …
THz Radar: Non-contact physiological sensing
The use of terahertz waves for detection and ranging offers a higher resolution and smaller aperture as compar…
TOMURA: A Mountable Hand-shaped Interface for Versatile Interactions
We introduce TOMURA, a mountable hand-shaped interface for conducting a wide range of interactions by leveragi…
ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction
We present ThermoBlinds, a non-contact, highly responsive thermal feedback device for thermal interactions. It…
SuperLimbs Owning Experience
The supernumerary robotic limb system expands the motor function of human users by adding extra artificially d…
EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms
Haptic information significantly improves human awareness of objects in virtual reality. One way of presenting…
Independent Control of Supernumerary Appendages Exploiting Upper Limb Redundancy
In the field of physical augmentation, researchers have attempted to extend human capabilities by expanding th…
T-Leap:An integrated one-to-many wearable telepresence system
T-Leap is an integrated one-to-many wearable telepresence system that makes use of a 360-degree camera. With t…
Can Kendama VR
We developed “Can Kendama VR,” a kendama training system that assists players in mastering previou…
TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body
Humans perceive mechanical phenomena on the skin from the distribution of stimuli. In this paper, we propose T…
Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms
The promising possibilities offered by supernumerary robotic wearable arms are limited by the lack of an intui…