PUBLICATION

2023

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太田雅啓, 吉田貴寿, 宮﨑敦子, 廣瀬雅治, and 稲見昌彦. 2023. 地面圧力分布計測によるかかと上げ動作時の足関節の座標推定に向けた基礎検討. In SI2023.
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Takeru Yazaki, Yuna Watanabe, Lingrong Kong, and Masahiko Inami. 2023. Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations. In MUM 2023: 22th International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/https://doi.org/10.1145/3626705.3627772
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Takeru Yazaki, Daisuke Uriu, Yuna Watanabe, Ryoko Takagi, Zendai Kashino, and Masahiko Inami. 2023. “Oh, could you also grab that?”: A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system. In MUM 2023: 22th International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/https://doi.org/10.1145/3626705.3627799
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Hirata Tomoya, Inami Masahiko, and Monnai Yasuaki. 2023. Sub-terahertz photoacoustic effect enabling broadband ultrasound generation for underwater communication. APL Photonics 8: 096106. https://doi.org/https://doi.org/10.1063/5.0160360
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Ichikawa Natsumi and Monnai Yasuaki. 2023. Generating in vivo continuous ultrasound based on sub-terahertz photoacoustic effect. In APL Photonics. https://doi.org/https://doi.org/10.1063/5.0157652
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川崎仁史, 葉山勝大, and 稲見昌彦. 2023. メタバースの情報技術―VRけん玉トレーニングシステムの医学教育への応用. In 医学のあゆみ.
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Seito Matsubara, Takafumi Watanabe, Taiga Suzuki, Sohei Wakisaka, Kazuma Aoyama, and Masahiko Inami. 2023. Optimal Motor Point Search Using Mm-Order Electrode Arrays. In Optimal Motor Point Search Using Mm-Order Electrode Arrays.
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Atsuko Miyazaki, Yuichi Ito, Okuyama Takashi, Hayato Mori, Kazuhisa Sato, Masahiko Ichiki, Atsushi Hiyama, Jerome Dinet, and Rui Nouchi. 2023. Association between upper limb movements during drumming and cognition in older adults with cognitive impairment and dementia at a nursing home: a pilot study. Frontiers in Rehabilitation Sciences 4. https://doi.org/10.3389/fresc.2023.1079781
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Yuki Kubota, Shigeo Yoshida, and Masahiko Inami. 2023. Apparent Color Picker: Color Prediction Model to Extract Apparent Colors in Photos. In Frontiers in Signal Processing.
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Atsuko Miyazaki, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Kenta Toshima, and Atsushi Hiyama. 2023. Visuospatial abilities and cervical spine range of motion improvement effects of a non-goal-oriented VR travel program at an older adults facility:A pilot randomized controlled trial. In Augmented Humans Conference (AHs23), 135–146.
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Shigeo Yoshida, Tomoya Sasaki, Zendai Kashino, and Masahiko Inami. 2023. TOMURA: A Mountable Hand-shaped Interface for Versatile Interactions. In Augmented Humans Conference (AHs23), 243–254.
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Ryo Murata, Arata Horie, and Masahiko Inami. 2023. Dynamic Derm: Body Surface Deformation Display for Real-World Embodied Interactions. In Augmented Humans Conference (AHs23), 267–277.
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Takafumi Watanabe, Tomoya Sasaki, Zendai Kashino, and Masahiko Inami. 2023. Human Coincident Robot: A Non-contact Surrounding Robot Sharing the Coordinate with a Human Inside. In Augmented Humans Conference (AHs23), 278–286.
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Shuto Takashita, Naoki Tanaka, and Suzuki Taiga. 2023. Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing. In SIGGRAPH.
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Yasuaki Monnai, Xuyang Lu, Kaushik Sengupta, and Kazuhisa Sato. 2023. Terahertz Beam Steering: from Fundamentals to Applications. In Journal of Infrared, Millimeter, and Terahertz Waves. https://doi.org/https://doi.org/10.1007/s10762-022-00902-1
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川崎仁史, 久保田悟, 葉山勝大, and 稲見昌彦. 2023. VRシミュレーションによる医学教育:VRけん玉訓練システムを医療に応用. In 麻酔.

2022

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Hashimoto Yuki and Monnai Yasuaki. 2022. Airborne ultrasound pulse amplification based on acoustic resonance switching. In Scientific Reports, 18488.
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Yuki Kubota, Shigeo Yoshida, and Masahiko Inami. 2022. Apparent Color Dataset: How Apparent Color Differs from the Color Extracted from Photos. In Proceedings of IEEE International Conference on Systems, Man, and Cybernetics 2022 (IEEE SMC 2022), 261–267.
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平田智也 and 門内靖明. 2022. 連続変調テラヘルツ波による光音響効果の情報伝送への応用に関する検討. In 第39回センシングフォーラム 予稿集.
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谷川 斗真, 佐々木 智也, 宮崎 敦子, 登嶋 健太, 檜山 敦, and 稲見 昌彦. 2022. VR吹き矢:呼吸リハビリテーション活用に向けた体験設計. In エンタテインメントコンピューティングシンポジウム2022論文集.
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Shinya Nishijima and Yasuaki Monnai. 2022. Broadband Terahertz Wavefront Engineering Based On Topology Optimization Of Refractive Index In Non-Dielectric Structures,. In 2022 47th International Conference on Infrared, Millimeter, and Terahertz Waves (IRMMW-THz).
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Ken Arai, Yui Takahara, Daichi Ueda, Masaki Fukunaga, Ganesh Gowrishankar, and Yoichi Miyawaki. 2022. 独立動作可能な人工余剰指の身体化に伴う神経相関の評価. In (Japan Human Brain Imaging #6).
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Rei Yasuda, Yui Takahara, Daichi Ueda, Ken Arai, Masaki Fukunaga, Ganesh Gowrishankar, and Yoichi Miyawaki. 2022. 人工余剰指の身体化に伴う脳活動パターン変化. In (Japan Human Brain Imaging #6).
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Ayumi Fukami and Yasuaki Monnai. 2022. Point-to-Point Transmission Of In-Plane Terahertz Beams Between Conducting Plates For Integrated Sensing Platform. In 2022 47th International Conference on Infrared, Millimeter and Terahertz Waves (IRMMW-THz).
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Ken Arai, Kazumichi Matsumiya, Kenri Kodaka, and Ryota Kondo. 2022. 身体機能拡張技術と身体システム Body Function Augmentation Technology and Body Systems. In (The Japanese Society of Motor Control #16).
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Sosuke Ichihashi, Arata Horie, Masaharu Hirose, Zendai Kashino, Shigeo Yoshida, Sohei Wakisaka, and Masahiko Inami. 2022. ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 1–2. https://doi.org/10.1145/3532721.3535569
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Sasao Keisuke and Monnai Yasuaki. 2022. Voltage-Controlled Polarization at 0.1 THz Based on Phase-Tuned Coupled Oscillation via a Magic-Tee. In 2022 IEEE Transactions on Terahertz Science and Technology, 1–5. https://doi.org/10.1109/TTHZ.2022.3191233
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Atsuko Miyazaki, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Keigo Kumamoto, and Atsushi Hiyama. 2022. The Relationship Between Ankle Motor and Cognitive Function in Healthy Older Adult Men. In NEURO2022.
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Ken Arai, Hiroto Saito, Masaaki Fukuoka, Sachiyo Ueda, Maki Sugimoto, Michiteru Kitazaki, and Masahiko Inami. 2022. Embodiment of Supernumerary Robotic Limbs in Virtual Reality. Scientific Reports 12, 9769: 1–12.
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Yui Takahara, Ken Arai, Kelssy Kawata, Masaki Fukunaga, Gowrishankar Ganesh, and Yoichi Miyawaki. 2022. Neural correlates of the embodiment of an independent supernumerary limb by humans: a functional magnetic resonance imaging study. In (Neuro2022).
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Atsuko Miyazaki, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Keigo Kumamoto, and Atsushi Hiyama. 2022. Effects of Two Short-Term Aerobic Exercises on Cognitive Function in Healthy Older Adults during COVID-19 Confinement in Japan: A Pilot Randomized Controlled Trial. International Journal of Environmental Research and Public Health 19, 10: 6202. https://doi.org/10.3390/ijerph19106202
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Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, and Masahiko Inami. 2022. Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. In CHI Conference on Human Factors in Computing Systems, 1–11. https://doi.org/10.1145/3491102.3517555
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Yuki Kubota, Ryota Mima, Takahiro Kawabe, Taiki Fukiage, and Masahiko Inami. 2022. Motion-driven enhancement of a lower region cue in depth perception. In Journal of Illusion.
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Daichi Ueda, Kohei Umezawa, Yui Takahara, Kelssy Kawata, Ken Arai, Gowrishankar Ganesh, and Yoichi Miyawaki. 2022. Sixth Finger Project: The Optimal Design for Augmentation. In (Augmented Humans 2022).
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Zendai Kashino, Daisuke Uriu, Ziyue Zhang, Shigeo Yoshida, and Masahiko Inami. 2022. A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19. In Augmented Humans 2022, 243–253. https://doi.org/10.1145/3519391.3519409
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Masahiko Inami, Daisuke Uriu, Zendai Kashino, Shigeo Yoshida, Hiroto Saito, Azumi Maekawa, and Michiteru Kitazaki. 2022. Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body. In Augmented Humans 2022, 230–242. https://doi.org/10.1145/3519391.3519401
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Hitoshi Kawasaki, Sohei Wakisaka, Hiroto Saito, Atsushi Hiyama, and Masahiko Inami. 2022. A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training. In Augmented Humans 2022, 152–161. https://doi.org/10.1145/3519391.3519404
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徐奔馳, 堀江新, 柏野善大, 吉田成朗, and 稲見昌彦. 2022. 回転皮膚せん断変形ディスプレイを用いた3次元刺激源定位 ~刺激範囲による奥行き感への影響~. In ロボティクス・メカトロニクス 講演会 2022.
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Nakamura Shoma, Sekiya Kota, Matano Shinichiro, Shimura Yui, Nakade Yuuki, Nakagawa Kenta, Monnai Yasuaki, and Maki Hideyuki. 2022. High-Speed and On-Chip Optical Switch Based on a Graphene Microheater. In 2022 ACS Nano. https://doi.org/10.1021/acsnano.1c09526
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Kosuke Kikui, Katsutoshi Masai, Tomoya Sasaki, Masahiko Inami, and Maki Sugimoto. 2022. AnkleSens: Foot Posture Prediction Using Photo Reflective Sensors on Ankle. IEEE Access 10: 33111–33122. https://doi.org/10.1109/ACCESS.2022.3158158

2021

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宮﨑敦子, 奥山卓, 森隼人, 佐藤和久, 熊本圭吾, and 檜山敦. 2021. コロナ禍における健常高齢者へのフレイル対策:個別にできる1か月間の有酸素運動プログラム継続による身体機能・身体組成の変化. In 第8回日本サルコペニア・フレイル学会大会.
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Hiroto Saito, Arata Horie, Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Zendai Kashino, Shunichi Kasahara, and Masahiko Inami. 2021. Transparency in Human-Machine Mutual Action. Journal of Robotics and Mechatronics 33, 5: 987–1003. https://doi.org/10.20965/jrm.2021.p0987
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Seito Matsubara, Taiga Suzuki, Sohei Wakisaka, Kazuma Aoyama, and Masahiko Inami. 2021. Motor Point Search for Electrical Muscle Stimulation Using Electrodes Array. In International Symposium on Measurement and Control in Robotics (ISMCR 2021).
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Sosuke Ichihashi, Arata Horie, Masaharu Hirose, Zendai Kashino, Shigeo Yoshida, and Masahiko Inami. 2021. High-Speed Non-Contact Thermal Display Using Infrared Rays and Shutter Mechanism. In Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers (UbiComp '21), 565–569.
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市橋爽介, 堀江新, 柏野善大, 吉田成朗, and 稲見昌彦. 2021. 他者の視線に応じた温度提示による 遠隔コミュニケーションへの影響. In 第26 回日本バーチャルリアリティ学会大会論文集.
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鈴木大河, 松原晟都, 脇坂崇平, 青山一真, and 稲見昌彦. 2021. 多電極システムを用いた運動点探索. In 第26回日本バーチャルリアリティ学会大会.
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市橋爽介, 堀江新, 柏野善大, 吉田成朗, 脇坂崇平, and 稲見昌彦. 2021. 遮蔽機構を用いた赤外線放射強度の制御による非接触型温度提示. In エンタテインメントコンピューティングシンポジウム論文集, 299–304.
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山野 孝太, 佐々木 智也, 宮崎 敦子, 登嶋 健太, 檜山 敦. 2021. VR吹き矢:呼気検出を用いた呼吸リハビリテーション. エンタテインメントコンピューティングシンポジウム2021論文集, 322–328. Retrieved October 16, 2021 from
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岡﨑菜琳, 柏野善大, 堀江新, and 稲見昌彦. 2021. 床型触覚提示装置を用いた足底感覚評価とその展望. In エンタテインメントコンピューティングシンポジウム論文集, 340–345.
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Masaharu Hirose and Masahiko Inami. 2021. Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. In ACM SIGGRAPH 2021 Posters (SIGGRAPH '21), 1–2.
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Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, and Masahiko Inami. 2021. Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. In ACM SIGGRAPH 2021 Emerging Technologies (SIGGRAPH '21), 1–4.
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宮﨑敦子, 奥山卓, 森隼人, 佐藤和久, 熊本圭吾, and 檜山敦. 2021. リモートダンス・プログラムによる短期運動習慣が地域在宅高齢者の認知・身体機能に及ぼす効果~COVID-19禍の3群RCT. In 第10回日本認知症予防学会学術集会.
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Arata Horie, Zendai Kashino, Hideki Shimobayashi, and Masahiko Inami. 2021. Two-Dimensional Moving Phantom Sensation Created by Rotational Skin Stretch Distribution. In 2021 IEEE World Haptics Conference (WHC), 139–144. https://doi.org/10.1109/WHC49131.2021.9517252
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Hideki Shimobayashi, Tomoya Sasaki, Arata Horie, Riku Arakawa, Zendai Kashino, and Masahiko Inami. 2021. Independent Control of Supernumerary Appendages Exploiting Upper Limb Redundancy. In Augmented Humans Conference 2021 (AHs'21), 19–30.
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Kubota Yuki, Hiyama Atsushi, and Inami Masahiko. 2021. A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data. https://doi.org/https://dl.acm.org/doi/10.1145/3458709.3458952
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Miyata Rira, Kubota Yuki, Okada Taketsugu, Nakajima Souta, Hiyama Atsushi, and Inami Masahiko. 2021. 色温度補正に基づく人間の知覚に一致する色抽出機能の開発. In ヒューマン情報処理, VR心理.

2020

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伊藤悠貴, 久保田祐貴, 檜山敦, and 稲見昌彦. 2020. 複数の低フレームレートデバイスを用いた高角周波数測定. In 第21回計測自動制御学会システムインテグレーション部門講演会 (SI2020) 予稿集.
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市橋爽介, 堀江新, 齊藤寛人, 柏野善大, and 稲見昌彦. 2020. 遠赤外線による方向知覚の予備的研究. In 第21回計測自動制御学会システムインテグレーション部門講演会.
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岡本直樹, 廣瀬雅治, 脇坂崇平, 齊藤寛人, 泉原厚史, and 稲見昌彦. 2020. 重心移動を用いた手部身体の変形システムの検討. In 計測自動制御学会システムインテグレーション部門 予稿集.
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原口純也, 脇坂崇平, Alfonso Balandra, 前川和純, 堀江新, 佐々木智也, 檜山敦史, 長谷川晶一, and 稲見昌彦. 2020. ジャグリングにおけるスロー・キャッチ動作学習支援のための時間軸を操作可能な力触覚提示 VR システムの提案. In 計測自動制御学会システムインテグレーション部門 予稿集.
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Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, and Masahiko Inami. 2020. Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. In MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 96–106. https://doi.org/https://doi.org/10.1145/3428361.3428382
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Azumi Maekawa, Kei Kawamura, and Masahiko Inami. 2020. Dynamic Assistance for Human Balancing with Inertia of a Wearable Robotic Appendage. In 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).
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Riku Arakawa, Azumi Maekawa, Zendai Kashino, and Masahiko Inami. 2020. Hand with Sensing Sphere: Body-Centered Spatial Interactions with a Hand-Worn Spherical Camera. In SUI ’20: Symposium on Spatial User Interaction. https://doi.org/https://doi.org/10.1145/3385959.3418450
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村本剛毅, 齊藤寛人, 脇坂崇平, 笠原俊一, and 稲見昌彦. 2020. リアルタイムとスローモーションを共存させるインタフェース. In 第25回日本バーチャルリアリティ学会大会論文集.
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重見和秀, 大伏仙泰, 檜山敦, and 稲見昌彦. 2020. 指先顕微鏡における指先の移動量に基づくリアルタイムスティッチング. In 第25回日本バーチャルリアリティ学会大会論文集.
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佐々木智也, 瓜生大輔, 船津武志, 登嶋健太, 泉原厚史, 柏野善大, 檜山敦, and 稲見昌彦. 2020. 展示空間を追体験するバーチャルミュージアム:日本科学未来館における協同デザインプロセス. In 第25回日本バーチャルリアリティ学会大会論文集.
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登嶋健太, 佐々木智也, 宮崎敦子, 稲見昌彦, and 檜山敦. 2020. アクティブシニアによる VR 旅行映像制作と活用事例. In 第25回日本バーチャルリアリティ学会大会論文集.
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劉高華, 佐々木智也, 梶原宏之, 檜山敦, 稲見昌彦, and 陳建旭. 2020. リハビリテーション応用へ向けた触覚デバイスのコンテクストに基づく最適化:LevioPole を事例として. In 第25回日本バーチャルリアリティ学会大会論文集.
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久保田祐貴 and 稲見昌彦. 2020. 畳み込みオートエンコーダを用いた並置混色錯視の知覚再現評価. In 第25回バーチャルリアリティ学会大会・講演論文集.
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瓜生大輔, 登嶋健太, 眞鍋美祈, 矢崎武瑠, 船津武志, 泉原厚史, 檜山敦, and 稲見昌彦. 2020. 遠隔葬儀参列支援実践:遺族が「VR葬儀」に期待すること. In 第25回日本バーチャルリアリティ学会大会論文集.
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矢崎武瑠, 眞鍋美祈, 瓜生大輔, 船津武志, 泉原厚史, 陳意昕, 廖奕雅, 劉康宜, 葛如鈞, 檜山敦, and 稲見昌彦. 2020. ウェアラブル・テレプレゼンスシステム“T-Leap”を用いた市街地でのナビゲーション検証結果と応用可能性の検討. In 第25回日本バーチャルリアリティ学会大会論文集.
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正野脩登, 松原晟都, 前川和純, 檜山敦, 稲見昌彦. 2020. 投擲運動を支援する人間機械協調動作システムにおける搭載型センサのみによる位置推定手法. 第25 回日本バーチャルリアリティ学会大会論文集.
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川崎 仁史, 脇坂 崇平, 笠原 俊一, 齊藤 寛人, 原口 純也, 登嶋 健太, 稲見 昌彦. 2020. けん玉できた!VR:5分間程度のVRトレーニングによってけん玉の技の習得を支援するシステム. エンタテインメントコンピューティングシンポジウム2020論文集 2020: 26–32. Retrieved September 11, 2020 from
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眞鍋 美祈, 高嶺 航, Richard Sahala Hartanto, 瓜生 大輔, 檜山 敦, 稲見 昌彦. 2020. 身体移動による選択をとりいれた押韻表現のためのインスタレーション「韻を踏む」のデザインプロセスと考察. エンタテインメントコンピューティングシンポジウム2020論文集 2020: 78–81. Retrieved September 11, 2020 from
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Arata Horie, Hideki Shimobayashi, and Masahiko Inami. 2020. TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body. In ACM SIGGRAPH 2020 Emerging Technologies (SIGGRAPH ’20), 1–2. https://doi.org/https://doi.org/10.1145/3388534.3407303
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Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Gowrishankar Ganesh, and Masahiko Inami. 2020. The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 1–2. https://doi.org/https://doi.org/10.1145/3388534.3407301
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Seito Matsubara, Sohei Wakisaka, Kazuma Aoyama, Katie Seaborn, Atsushi Hiyama, and Masahiko Inami. 2020. Perceptual Simultaneity and its Modulation during EMG-Triggered Motion Induction with Electrical Muscle Stimulation. In PLOS ONE. https://doi.org/https://doi.org/10.1371/journal.pone.0236497
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Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, and Masahiko Inami. 2020. Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20), 1–12.
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前川和純, 松原晟都, 脇坂崇平, 瓜生大輔, 檜山敦, 稲見昌彦. 2020. 投擲運動を実現する人間機械協調動作システムの開発. ロボティクス・メカトロニクス講演会2020 (ROBOMECH 2020).
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Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, and Chien-Hsu Chen. 2020. Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience. In Human Aspects of IT for the Aged Population. Healthy and Active Aging (Lecture Notes in Computer Science), 630–642. https://doi.org/10.1007/978-3-030-50249-2_45
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大伏仙泰, 檜山敦, and 稲見昌彦. 2020. 指先顕微鏡を実現する光学系と評価. In 日本機械学会 ロボティクス・メカトロニクス講演会2020 (ROBOMECH 2020).
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佐々木智也, 稲見昌彦, and Domenico Prattichizzo. 2020. 余剰肢ロボットのための触覚フィードバックシステムの基礎検討. In 日本機械学会 ロボティクス・メカトロニクス講演会2020 (ROBOMECH 2020).
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Adrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, and Masahiko Inami. 2020. Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 726–727. https://doi.org/https://doi.org/10.1109/VRW50115.2020.00214
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堀江新, 下林秀輝, and 稲見昌彦. 2020. 背部への回転刺激を用いた分布型力覚ディスプレイの設計―刺激素子の大きさの決定―. In ロボティクス・メカトロニクス講演会2020 (ROBOMECH 2020).

2019

1.
Guillaume Gourmelen, Adrien Verhulst, Benjamin Navarro, Tomoya Sasaki, Ganesh Gowrishankar, and Masahiko Inami. 2019. Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms. 9–10. https://doi.org/10.1145/3355049.3360526
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Yudai Tanaka, Sohei Wakisaka, and Masahiko Inami. 2019. A Formative Study for Record-timeManual Annotation of First-personVideos. In Proceedings of MobileHCI 2019 (Late Breaking Results). https://doi.org/https://doi.org/10.1145/3338286.3344403
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仮屋郷佑, 佐々木智也, 檜山敦, and 稲見昌彦. 2019. 水平方向運動感覚のための力覚提示.
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成宮正隆, 堀江新, and 稲見昌彦. 2019. 実物体とのインタラクションにおける手首への力覚の重畳提示. In 第24回 日本バーチャルリアリティ学会大会.
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大伏仙泰, 廣瀬雅治, 脇坂崇平, 檜山敦, and 稲見昌彦. 2019. 微細環境下で感覚・運動機能を拡張するための指先装着型デバイス.
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伊藤大智, 高原慧一, 坂本凜, 泉原厚史, 脇坂崇平, 檜山敦, and 稲見昌彦. 2019. 視線情報に基づき主観的現実の自動操作を行うシステムの検証. In 第24回 日本バーチャルリアリティ学会大会.
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佐々木智也, 齊藤寛人, 脇坂崇平, 檜山敦, and 稲見昌彦. 2019. 足の動作に連動するバーチャルハンドを用いた身体認知の研究.
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堀江新 and 稲見昌彦. 2019. 背部にひずみ分布を提示する回転接触子アレイの基礎的検討. In 第24回 日本バーチャルリアリティ学会大会 予稿集, 1A – 06.
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Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, and Masahiko Inami. 2019. EyeHacker: Gaze-Based Automatic Reality Manipulation. In SIGGRAPH '19 Emerging Technologies.
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Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, and Masahiko Inami. 2019. MagniFinger: fingertip-mounted microscope for augmenting human perception. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19), 2:1-2:2. https://doi.org/10.1145/3306214.3338563
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Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, and Masahiko Inami. 2019. MagniFinger: magnified perception by a fingertip probe microscope. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19), 17:1-17:2. https://doi.org/10.1145/3305367.3327994
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Azumi Maekawa, Seito Matsubara, Hiyama Atsushi, and Inami Masahiko. 2019. PickHits: Hitting Experience Generation With Throwing Motion via a Handheld Mechanical Device. In ACM SIGGRAPH 2019 Emerging Technologies, 20. https://doi.org/10.1145/3305367.3327996
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Atsushi Izumihara, Tomoya Sasaki, Masahiro Ogino, Reona Takamura, and Masahiko Inami. 2019. Transfantome: transformation into bodies of various scale and structure in multiple spaces. In ACM SIGGRAPH 2019 Emerging Technologies, 27. https://doi.org/10.1145/3305367.3327980
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Daisuke Uriu, Ju-Chun Ko, Chen Bing-Yu, Hiyama Atsushi, and Inami Masahiko. 2019. Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. In Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 532–550. https://doi.org/10.1007/978-3-030-22012-9_38
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前川和純, 髙橋翔太, Saraiji HMD Yamen, 脇坂崇平, 岩田浩康, 稲見昌彦. 2019. 装着型ロボットアームを用いたパフォーマンス習得支援システム. ロボティクス・メカトロニクス講演会2020 (ROBOMECH 2020).
1.
Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, and Masahiko Inami. 2019. ExLeap: Minimal and highly available telepresence system creating leaping experience. In 2019 IEEE Virtual Reality (VR).
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Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, and Masahiko Inami. 2019. Virtual Super-Leaping: Immersive Extreme Jumping in VR. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019), 18:1-18:8. https://doi.org/10.1145/3311823.3311861
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Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, and Masahiko Inami. 2019. MagniFinger: Fingertip Probe Microscope with Direct Micro Movements. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019), 32:1-32:7. https://doi.org/10.1145/3311823.3311859
1.
Azumi Maekawa, Shota Takahashi, MHD Yamen Saraiji, Sohei Wakisaka, Hiroyasu Iwata, and Masahiko Inami. 2019. Naviarm: Augmenting the Learning of Motor Skills Using a Backpack-type Robotic Arm System. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019), 38:1-38:8. https://doi.org/10.1145/3311823.3311849

2018

1.
瓜生大輔, 折田明子, 角田賢隆, 秋田光彦, 古荘光一, 近藤那央, and 太田智美. 2018. 《特集》「弔いと技術革新」. 情報処理  (IPSJ Magazine) 59, 600–626.
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Azumi Maekawa, Ryuma Niiyama, and Shunji Yamanaka. 2018. Pseudo-Locomotion Design with a Quadrotor-Assisted Biped Robot. In ROBIO 2018.
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荒川陸, 上間裕二, 檜山敦, and 稲見晶彦. 2018. 身体動作による分身体ドローンの非同期経路決定インタラクションの構築. In エンタテインメントコンピューティングシンポジウム2018.
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坂井俊介, 又吉康綱, 簗瀨洋平, 檜山敦, and 稲見晶彦. 2018. D-Ball: リアルタイム色抽出動画処理技術を用いた縮減現実における球技体験設計. In エンタテインメントコンピューティングシンポジウム2018.
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佐々木智也, 伊藤大智, 原口純也, 荻野将拓, Liu Kao-Hua, 檜山敦, and 稲見晶彦. 2018. 全身運動のためのマルチロータを用いた空中触覚提示デバイス. In エンタテインメントコンピューティングシンポジウム2018.
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シーボンケイティー, 李宜家, ナラザネマーラ, 陳建旭, 檜山敦, and 稲見昌彦. 2018. 共感のための共有アクションゲームのデザインと評価. In 第23回 日本バーチャルリアリティ学会大会.
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芹沢信也, 脇坂崇平, 泉原厚史, 高原慧一, 檜山敦, and 稲見昌彦. 2018. Style Transferred Reality : 画風変換による絵画世界VR没入システムの構築. In 第23回 日本バーチャルリアリティ学会大会.
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マーラナラザニ, ケイティーシーボン, 檜山敦, and 稲見昌彦. 2018. StepSync:脚部スキル転移のためのリアルタイムなウェアラブルシステム. In 第23回 日本バーチャルリアリティ学会大会.
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松原晟都, 脇坂崇平, 青山一真, 檜山敦, and 稲見昌彦. 2018. 筋電位と連動した筋電気刺激によるモーションインダクション. In 第23回 日本バーチャルリアリティ学会大会.
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泉原厚史, 檜山敦, and 稲見昌彦. 2018. 複数の360度カメラ間を移動できるテレプレゼンスシステムの開発. In 第23回 日本バーチャルリアリティ学会大会.
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崎山恵美理, 檜山敦, 脇坂崇平, 泉原厚史, and 稲見昌彦. 2018. ポイントクラウドからの骨盤角度計測に関する研究. In 人工知能学会大会.
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Tomoya Sasaki, MHD Yamen Saraiji, Kouta Minamizawa, and Masahiko Inami. 2018. MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct), 140–142. https://doi.org/10.1145/3266037.3271628
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Daisuke Uriu, William Odom, Mei-Kei Lai, Sai Taoka, and Masahiko Inami. 2018. SenseCenser: An Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion), 315–318. https://doi.org/10.1145/3197391.3205394
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Daisuke Uriu, William Odom, and Hannah Gould. 2018. Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18), 747–752. https://doi.org/10.1145/3196709.3196801
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Marla Narazani, Katie Seaborn, Chen Chien-Hsu, Atsushi Hiyama, and Masahiko Inami. 2018. StepSync: Wearable skill transfer system for real-time foot-based interaction. In Proceedings of the 23rd Annual Conference of the Virtual Reality Society in Japan.
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Seaborn Katie, Lee Nina, Narazani Marla, Chien-Hsu Chen, Hiyama Atsushi, Inami Masahiko. 2018. 共感のための共有アクションゲームのデザインと評価. Proceedings of the 23rd Annual Conference of the Virtual Reality Society Japan.
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Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, and Michitaka Hirose. 2018. Evaluating a smartphone-based social participation app for the elderly. In Proceedings of Human Aspects of IT for the Aged Population (Lecture Notes in Computer Science), 505–517. https://doi.org/10.1007/978-3-319-92034-4_38
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MHD Yamen Saraiji, Tomoya Sasaki, Kai Kunze, Kouta Minamizawa, and Masahiko Inami. 2018. MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (UIST '18), 65–74. https://doi.org/10.1145/3242587.3242665
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Azumi Maekawa, Ryuma Niiyama, and Shunji Yamanaka. 2018. Aerial-biped: A New Physical Expression by the Biped Robot Using a Quadrotor. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH '18), 2:1-2:2. https://doi.org/10.1145/3214907.3214928
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MHD Yamen Saraiji, Tomoya Sasaki, Reo Matsumura, Kouta Minamizawa, and Masahiko Inami. 2018. Fusion: Full Body Surrogacy for Collaborative Communication. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH '18), 7:1-7:2. https://doi.org/10.1145/3214907.3214912
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Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, and Masahiko Inami. 2018. Leviopole: Mid-air Haptic Interactions Using Multirotor. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH '18), 12:1-12:2. https://doi.org/10.1145/3214907.3214913

2017

1.
Sohei Wakisaka, Hiyama Atsushi, and Inami Masahiko. 2017. Transmission of experiences with augmented human techniques. In UbiComp ’17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 740–744. https://doi.org/https://doi.org/10.1145/3123024.3129276
1.
勝又航生, 坂井俊介, 星貴之, and 稲見昌彦. 2017. ゆりカモ目: 2台の360°カメラによるレール上浮遊体験. In エンタテインメントコンピューティングシンポジウム2017.
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Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Masahiko Inami. 2017. MetaLimbs: Metamorphosis for Multiple Arms Interaction Using Artificial Limbs. In ACM SIGGRAPH 2017 Posters (SIGGRAPH '17), 55:1-55:2. https://doi.org/10.1145/3102163.3102166
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Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Masahiko Inami. 2017. MetaLimbs: Multiple Arms Interaction Metamorphism. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH '17), 16:1-16:2. https://doi.org/10.1145/3084822.3084837
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泉原厚史, 川原田美雪, 脇坂崇平, 星貴之, 檜山敦, 稲見昌彦. 2017. 光学迷彩における撮影系・投影系の共役配置. 第22回 日本バーチャルリアリティ学会大会.