PUBLICATION

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Yudai Tanaka, Sohei Wakisaka, and Masahiko Inami. 2019. A Formative Study for Record-timeManual Annotation of First-personVideos. In Proceedings of MobileHCI 2019 (Late Breaking Results). https://doi.org/https://doi.org/10.1145/3338286.3344403
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仮屋郷佑, 佐々木智也, 檜山敦, and 稲見昌彦. 2019. 水平方向運動感覚のための力覚提示.
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伊藤大智, 高原慧一, 坂本凜, 泉原厚史, 脇坂崇平, 檜山敦, and 稲見昌彦. 2019. 視線情報に基づき主観的現実の自動操作を行うシステムの検証. In 第24回 日本バーチャルリアリティ学会大会.
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佐々木智也, 齊藤寛人, 脇坂崇平, 檜山敦, and 稲見昌彦. 2019. 足の動作に連動するバーチャルハンドを用いた身体認知の研究.
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堀江新 and 稲見昌彦. 2019. 背部にひずみ分布を提示する回転接触子アレイの基礎的検討. In 第24回 日本バーチャルリアリティ学会大会 予稿集, 1A – 06.
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Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, and Masahiko Inami. 2019. EyeHacker: Gaze-Based Automatic Reality Manipulation. In SIGGRAPH '19 Emerging Technologies.
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Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, and Masahiko Inami. 2019. MagniFinger: fingertip-mounted microscope for augmenting human perception. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19), 2:1–2:2. https://doi.org/10.1145/3306214.3338563
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Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, and Masahiko Inami. 2019. MagniFinger: magnified perception by a fingertip probe microscope. In ACM SIGGRAPH 2019 Posters (SIGGRAPH '19), 17:1–17:2. https://doi.org/10.1145/3305367.3327994
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Azumi Maekawa, Seito Matsubara, Hiyama Atsushi, and Inami Masahiko. 2019. PickHits: Hitting Experience Generation With Throwing Motion via a Handheld Mechanical Device. In ACM SIGGRAPH 2019 Emerging Technologies, 20. https://doi.org/10.1145/3305367.3327996
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Atsushi Izumihara, Tomoya Sasaki, Masahiro Ogino, Reona Takamura, and Masahiko Inami. 2019. Transfantome: transformation into bodies of various scale and structure in multiple spaces. In ACM SIGGRAPH 2019 Emerging Technologies, 27. https://doi.org/10.1145/3305367.3327980
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Daisuke Uriu, Ju-Chun Ko, Chen Bing-Yu, Hiyama Atsushi, and Inami Masahiko. 2019. Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. In Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 532–550. https://doi.org/10.1007/978-3-030-22012-9_38
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Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, and Masahiko Inami. 2019. ExLeap: Minimal and highly available telepresence system creating leaping experience. In 2019 IEEE Virtual Reality (VR).
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Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, and Masahiko Inami. 2019. Virtual Super-Leaping: Immersive Extreme Jumping in VR. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019), 18:1–18:8. https://doi.org/10.1145/3311823.3311861
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Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, and Masahiko Inami. 2019. MagniFinger: Fingertip Probe Microscope with Direct Micro Movements. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019), 32:1–32:7. https://doi.org/10.1145/3311823.3311859
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Azumi Maekawa, Shota Takahashi, MHD Yamen Saraiji, Sohei Wakisaka, Hiroyasu Iwata, and Masahiko Inami. 2019. Naviarm: Augmenting the Learning of Motor Skills Using a Backpack-type Robotic Arm System. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019), 38:1–38:8. https://doi.org/10.1145/3311823.3311849
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瓜生大輔, 折田明子, 角田賢隆, 秋田光彦, 古荘光一, 近藤那央, and 太田智美. 2018. 《特集》「弔いと技術革新」. 情報処理  (IPSJ Magazine) 59, 600–626.
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Azumi Maekawa, Ryuma Niiyama, and Shunji Yamanaka. 2018. Pseudo-Locomotion Design with a Quadrotor-Assisted Biped Robot. In ROBIO 2018.
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荒川陸, 上間裕二, 檜山敦, and 稲見晶彦. 2018. 身体動作による分身体ドローンの非同期経路決定インタラクションの構築. In エンタテインメントコンピューティングシンポジウム2018.
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坂井俊介, 又吉康綱, 簗瀨洋平, 檜山敦, and 稲見晶彦. 2018. D-Ball: リアルタイム色抽出動画処理技術を用いた縮減現実における球技体験設計. In エンタテインメントコンピューティングシンポジウム2018.
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佐々木智也, 伊藤大智, 原口純也, 荻野将拓, Liu Kao-Hua, 檜山敦, and 稲見晶彦. 2018. 全身運動のためのマルチロータを用いた空中触覚提示デバイス. In エンタテインメントコンピューティングシンポジウム2018.
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シーボンケイティー, 李宜家, ナラザネマーラ, 陳建旭, 檜山敦, and 稲見昌彦. 2018. 共感のための共有アクションゲームのデザインと評価. In 第23回 日本バーチャルリアリティ学会大会.
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芹沢信也, 脇坂崇平, 泉原厚史, 高原慧一, 檜山敦, and 稲見昌彦. 2018. Style Transferred Reality : 画風変換による絵画世界VR没入システムの構築. In 第23回 日本バーチャルリアリティ学会大会.
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マーラナラザニ, ケイティーシーボン, 檜山敦, and 稲見昌彦. 2018. StepSync:脚部スキル転移のためのリアルタイムなウェアラブルシステム. In 第23回 日本バーチャルリアリティ学会大会.
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松原晟都, 脇坂崇平, 青山一真, 檜山敦, and 稲見昌彦. 2018. 筋電位と連動した筋電気刺激によるモーションインダクション. In 第23回 日本バーチャルリアリティ学会大会.
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泉原厚史, 檜山敦, and 稲見昌彦. 2018. 複数の360度カメラ間を移動できるテレプレゼンスシステムの開発. In 第23回 日本バーチャルリアリティ学会大会.
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崎山恵美理, 檜山敦, 脇坂崇平, 泉原厚史, and 稲見昌彦. 2018. ポイントクラウドからの骨盤角度計測に関する研究. In 人工知能学会大会.
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Tomoya Sasaki, MHD Yamen Saraiji, Kouta Minamizawa, and Masahiko Inami. 2018. MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct), 140–142. https://doi.org/10.1145/3266037.3271628
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Daisuke Uriu, William Odom, Mei-Kei Lai, Sai Taoka, and Masahiko Inami. 2018. SenseCenser: An Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion), 315–318. https://doi.org/10.1145/3197391.3205394
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Daisuke Uriu, William Odom, and Hannah Gould. 2018. Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18), 747–752. https://doi.org/10.1145/3196709.3196801
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Marla Narazani, Katie Seaborn, Chen Chien-Hsu, Atsushi Hiyama, and Masahiko Inami. 2018. StepSync: Wearable skill transfer system for real-time foot-based interaction. In Proceedings of the 23rd Annual Conference of the Virtual Reality Society in Japan.
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Seaborn Katie, Lee Nina, Narazani Marla, Chien-Hsu Chen, Hiyama Atsushi, Inami Masahiko. 2018. 共感のための共有アクションゲームのデザインと評価. Proceedings of the 23rd Annual Conference of the Virtual Reality Society Japan.
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Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, and Michitaka Hirose. 2018. Evaluating a smartphone-based social participation app for the elderly. In Proceedings of Human Aspects of IT for the Aged Population (Lecture Notes in Computer Science), 505–517. https://doi.org/10.1007/978-3-319-92034-4_38
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MHD Yamen Saraiji, Tomoya Sasaki, Kai Kunze, Kouta Minamizawa, and Masahiko Inami. 2018. MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (UIST '18), 65–74. https://doi.org/10.1145/3242587.3242665
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Azumi Maekawa, Ryuma Niiyama, and Shunji Yamanaka. 2018. Aerial-biped: A New Physical Expression by the Biped Robot Using a Quadrotor. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH '18), 2:1–2:2. https://doi.org/10.1145/3214907.3214928
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MHD Yamen Saraiji, Tomoya Sasaki, Reo Matsumura, Kouta Minamizawa, and Masahiko Inami. 2018. Fusion: Full Body Surrogacy for Collaborative Communication. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH '18), 7:1–7:2. https://doi.org/10.1145/3214907.3214912
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Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, and Masahiko Inami. 2018. Leviopole: Mid-air Haptic Interactions Using Multirotor. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH '18), 12:1–12:2. https://doi.org/10.1145/3214907.3214913
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勝又航生, 坂井俊介, 星貴之, and 稲見昌彦. 2017. ゆりカモ目: 2台の360°カメラによるレール上浮遊体験. In エンタテインメントコンピューティングシンポジウム2017.
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Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Masahiko Inami. 2017. MetaLimbs: Metamorphosis for Multiple Arms Interaction Using Artificial Limbs. In ACM SIGGRAPH 2017 Posters (SIGGRAPH '17), 55:1–55:2. https://doi.org/10.1145/3102163.3102166
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Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Masahiko Inami. 2017. MetaLimbs: Multiple Arms Interaction Metamorphism. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH '17), 16:1–16:2. https://doi.org/10.1145/3084822.3084837
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泉原厚史, 川原田美雪, 脇坂崇平, 星貴之, 檜山敦, 稲見昌彦. 2017. 光学迷彩における撮影系・投影系の共役配置. 第22回 日本バーチャルリアリティ学会大会.