Interaction with oneself has been the focus of attention as a topic in various fields, including novels, paintings, films, and games. In order to explore new possibilities for interaction with a virtual self, we propose an adversarial interaction with your past self, called “I vs. Me”.
“I vs. Me” is a VR sword fight game. In this game, the player fights with a virtual self who reproduces the player’s past movements from a few tens of seconds ago. However, because the player does not clearly remember the movements, they have to respond immediately to the opponent’s attacks, which are difficult to predict.
Here is how the process works; the player initially fights with a non-player character (NPC). The player’s movements during this fight are recorded and become the movements of the opponent in the next round. After that, the player’s movements in the current round become the movements of the opponent in the next round.
Exhibition & Award
- 2024 Interverse Virtual Reality Challenge (IVRC) SEED STAGE at The 29th Annual Conference of the Virtual Reality Society of Japan, Nagoya.
- Solidray Prize, Invitation to ACM SIGGRAPH ASIA 2024 TOKYO
- 2024 Interverse Virtual Reality Challenge (IVRC) LEAP STAGE at Science Agora 2024, Tokyo.
- Marina Fujiwara Prize
- 2024 INTER BEE IGNITION × DCEXPO at Makuhari Messe, Chiba.
- 2024 SIGGRAPH ASIA 2024 TOKYO Emerging Technologies at Tokyo International Forum, Tokyo.
Publication
Takuto Arizumi, Genki Akimoto, Jumpei Yamashita, and Jiting He. 2024. I vs. Me : An adversarial interaction with your past self. In SIGGRAPH Asia 2024 Emerging Technologies (SA ’24). Association for Computing Machinery, New York, NY, USA, Article 18, 1–2.