Real-time Slow-motion

Real-time and Slow-motion are incompatible. This is the essential incompatibility in the relationship between “recording” and “playback”. This research enables us to experience the coexistence of real-time and slow-motion, by focusing on the temporal characteristics and integration capabilities of human cognition. Specifically, in a video see-through system with a camera and display, the temporal editing based on certain procedures within the width of the subjective present is added between the camera and the display. This project reconsiders the temporal relationship between recording/playback and perception and suggests a new area of “temporal editing to humans.”

Publication

Goki Muramoto, Hiroto Saito, Sohei Wakisaka, and Masahiko Inami. 2024. Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-time. In Proceedings of the Augmented Humans International Conference 2024 (AHs ’24). Association for Computing Machinery, New York, NY, USA, 91–101. https://doi.org/10.1145/3652920.3652947Goki Muramoto, Hiroto Saito, Sohei Wakisaka, and Masahiko Inami. 2024. Demonstrating real-time slow-motion experience through parallel video presentation. In ACM SIGGRAPH 2024 Emerging Technologies (SIGGRAPH ’24). Association for Computing Machinery, New York, NY, USA, Article 5, 1–2. https://doi.org/10.1145/3641517.3664399

Acknowledgements

This research was supported by JST Moonshot R\&D Program Grant Number JPMJMS2292, and JST ERATO Grant Number JPMJER1701, Japan
These results were obtained from the commissioned research (No.06101) by National Institute of Information and Communications Technology (NICT), Japan.